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2d graphics programming for games
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2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite.
It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games.It starts with the basics fm12 save game editor and then goes on to more advanced topics in 2D graphics, animation, and games.The author draws on examples not only from video games but also from art and animated film.Wenn du auf unsere Webseite klickst oder hier navigierst, stimmst du der Erfassung von Informationen durch Cookies auf und außerhalb von Facebook.The text also describes advanced graphics, including the use of particle systems, shaders, and splines.Code examples are given in C# and XNA.In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.
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The author presents examples not only from video games but also from art and animated film.The book explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360.It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering.Book Description: The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions.Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than.